![]() ![]() These new unlockables are not direct upgrades and many carry with them distinct disadvantages, so possessing all of them will offer benefits in certain situations, but not necessarily against a skilled, veteran player. However, after playing the game for a week under the new system, it is not as bad as it seems. As hundreds of people on the Steam forums pointed out this was encouraging a "pay-to-win" system, which is somewhat true. Hats in excess of £10 are not uncommon, with many of the new cosmetic items now offering an in-game benefit when worn with their comparative sets. Initially, I was outraged at this having seen the ridiculous prices that were tagged onto these virtual items. The new weapons and hats are available for a higher price than those which pre-date the patch and cannot be traded with other players. For those that haven't played since this update, items are available for purchase through an in-game store. Offering these weapons and hats for sale through microtransactions seemed to counter every policy Valve have stood for over the years, and at first I thought it was one of their clever jokes. However, the Mann-Conomy update shocked me. The inclusion of hats initially didn't bother me, but sure enough I was soon gripped by the desire to acquire as many of these virtual head pieces as possible. ![]() Throughout these updates I have always stuck with the game, relishing the challenge of learning how to use these weapons as well as how to counter them. A huge overhaul of the system was made designed to prevent people earning weapons and hats by simulating playing the game. Perhaps the biggest controversy involves the item drop system, which grants players these items. Yet, these new unlockables have caused constant debate over their balance, the system used to earn them and whether they have damaged the overall feel and style of the game. With a selection of alternative weapons and cosmetic items available for each of the 9 classes, there is certainly a greater variability to the gameplay. So, after the dust has settled, does Team Fortress 2 still stand the test of time or is this an update too far?Īfter releasing 11 major and over 100 minor free updates to this class-based shooter over 3 years, Team Fortress 2 is a very different game to initial 2007 version released with The Orange Box. The fiery game community reacted with even more anger than usual with the announcement that an in-game shop would facilitate microtransactions. However, with the release of the recent "Mann-Conomy" update, some would argue that this is no longer the case. Team Fortress 2 is one of the greatest online multiplayer shooters of all time. Articles // 13th Oct 2010 - 13 years ago // By Christopher Wakefield Team Fortress 2 Mann-Conomy Update ![]()
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